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ROV Design 101 - What Can You Do Down There?

ROV Design 101 - What Can You Do Down There?

10 tips for lights, manipulators (arms), and other actuators:

  1. Lights will be required much of the time, so always include them.
  2. Light the area around the camera evenly.
  3. Place some lights facing down to help locate the seabed (it sneaks up).
  4. Deep Red lights is good for observing marine life without disturbing them.
  5. Without an arm (called a manipulator) the ROV is just window shopping.
  6. Small vehicles can maneuver the "manip" larger ones need more axis. A "grabber" only manip will work, but having rotate and one other axis is very helpful. 5 function (grabber, rotate, extend, yaw, and pitch) is the minimum for larger vehicles.
  7. "7 function" manips mimic the human arm and are vastly superior. Pair with a "master controller" where a small clone of the manips' joints are used at the surface and the subsea arm replicates the motion. Beginners can use these systems effectively within minutes.
  8. If room allows, pair a 1 to 7 function manip with a 5 to 7 function to have "two hands" in the deep. The ROV can hold a rope and cut, tie knots...., etc.
  9. Rotary actuators are used to move cameras and lights, often in arrangements called "pan & tilts" these are critical on larger ROVs, but small vehicles typically have only a tilt on the main camera. They can also be used for custom devices like water samplers.
  10. "Every accessory is a liability." Minimize pathways for water back into the ROV and with manips, always consider how they could "Get stuck".

Remember, everything is a compromise and the designer must balance having the tools needed for the job with launch weight and maneuverability.

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